DEMO REEL

TECHNICAL AUDIO REEL

michaelbsound@outlook.com
PORTFOLIO
Implementations
Wwise + Unreal Engine 5
Weapon and movement system in first person shooter game
FMOD + Unreal Engine 5
Ambience system and dynamic acoustic changes in bladerunner style city
MetaSounds + Unreal Engine 5
Dynamic footsteps system reacting to different surface types
FMOD + Unity
Space combat
REDESIGNS
Arcane
A sound redesign of an episode from Arcane Season One
Batman: Arkham Shadow
A sound redesign of an excerpt from Batman: Arkham Shadow Gameplay Trailer
Last Sentinel
A sound redesign of Last Sentinel Trailer
Battlefield V
A sound redesign of an excerpt from Battlefield V Pacific Trailer
Ghost of Tsushima
A sound redesign of Ghost of Tsushima Trailer
Casual Puzzle Game
Сreating "juicy" and memorable sound design for the casual puzzle game
Gameplay Sound Redesigns



BIO
Hi, i’m Michael. Sound designer specializing in both creative and technical audio design. I am driven to enchance gameplay with sonic storytelling and innovative sound design techniques. Proficient in Wwise, FMOD, Unreal Engine and Unity. I also have a strong background in music production and audio engineering. I am currently working at SOFTINTERMOB on postapocalyptic mobile survival/city-building game as Sound designer.