michaelbsound@outlook.com

PORTFOLIO

Implementations

Wwise + Unreal Engine 5

Weapon and movement system in first person shooter game

FMOD + Unreal Engine 5

Ambience system and dynamic acoustic changes in bladerunner style city

MetaSounds + Unreal Engine 5

Dynamic footsteps system reacting to different surface types

FMOD + Unity

Space combat

REDESIGNS

Arcane

A sound redesign of an episode from Arcane Season One

Batman: Arkham Shadow

A sound redesign of an excerpt from Batman: Arkham Shadow Gameplay Trailer

Last Sentinel

A sound redesign of Last Sentinel Trailer

Battlefield V

A sound redesign of an excerpt from Battlefield V Pacific Trailer

Ghost of Tsushima

A sound redesign of Ghost of Tsushima Trailer​

Casual Puzzle Game

Сreating "juicy" and memorable sound design for the casual puzzle game

Gameplay Sound Redesigns

BIO

Hi, i’m Michael. Sound designer specializing in both creative and technical audio design. I am driven to enchance gameplay with sonic storytelling and innovative sound design techniques. Proficient in Wwise, FMOD, Unreal Engine and Unity. I also have a strong background in music production and audio engineering. I am currently working at SOFTINTERMOB on postapocalyptic mobile survival/city-building game as Sound designer.

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